IDA DAHLQVIST
Industrial Technical Artist
Course: Group Project
Softwares used: Unreal Engine 5, Blender
KITCHEN AID
Kitchen Aid is an assisting tool to create your future kitchen
We wanted the project to have a realistic look and therefore we agreed to have the different models made based on IKEAs models.
The configurator was made in Unreal Engine and this program was used for everything that was not to make the 3D models. There are a lot of different blueprints that handle the selectable/movable functions and how the material is changed.
Example kitchen
Blender was used for the 3D models/meshes. Most of the material was created in blender and baked into the uv-mapped mesh, then the material was transported as texture samples into unreal engines material editor. Sadly we did not get this to work on metallic material, so we decided to create the material slots on the meshes in Blender and then create the material from scratch in unreal instead.
We divided the work: Me, Malin Larsson and Måns Petersson created the 3D models and materials. Alexander Andreasson and Richard Andresen were in charge of (and created) the blueprint system and all the coding.
I specifically made: the dishwashers, the sinks and its cabin, the cabinet handles, the cabinet top and all their materials. I also fixed the material for all cabins and the cabindoors.
For the cabinet top we had planned to make it procedural in unreal, but I could not find a solution, that was not editor only, within the timeframe. Instead I decided to make the material in unreal and add a Macro Texture Variation to make the material not seem repeating.